![]() Please Log in or Create an account to join the conversation. Want some cool mods to make Resident Evil 5 that much cooler How about adding local split-screen support for Resident Evil 5 or four-player modes All of these are completely possible thanks to. There are plenty of other indicators for that. I don't need it for knowing when I need health. Honestly I prefer it to be off during gameplay (unless switching weapons and button prompts of course). I've been waiting for them to remove GFWL before messing with it again.Īlso, yes, using GeDoSaTo to remove the color filter does disable the HUD. Last time I checked the compatibility list I thought it said there was no depth buffer access in RE5. So yeah I'm surprized it doesn't work from the get go with Reshade There are no d3d9 clear operations at all from the engine for RE5 (RE4 is another entirely different beast though) so there is no need for a zbuffer clear number hacks like I implemented in GeDoSaTo for certain reluctant games It probably tweaks the screen filter (RE5 already uses some kind of brown/greenish overlay) or uses something like ENB to get a dark sepia. I doubt anyone can really make drastic changes to the lighting in engine without the source code. ![]() Any thoughts or help would be greatly appreciated. RE5 isn't particularly mod friendly in design. This has been frustrating to say the least. I remember taking some shots back then with HBAO on/off : I also forgot to add that I have no problem running Fallout 4 with both ENB and ReShade, including the new ENBSeries. Boulotaur2024 wrote: There should be a depth buffer available with no efforts.
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